Video Game Support: Insights from a Game Director

Summary

In this article, we explore the insights of Glenn Schofield, an artist and video game director, on various aspects of video game development and culture. Schofield explains why horror games are scarier than horror movies, the process of creating video game engines, and the qualities required to become a video game director. He also discusses the pricing of video games and the collaboration involved in writing a game script.

Table of Contents

  • The Immersive World of Horror Games
  • Creating Video Game Engines: Insights from a Game Director
  • Becoming a Video Game Director
  • Pricing of Video Games
  • Writing a Video Game Script: Collaboration is Key
  • Motion Capture vs. Performance Capture
  • Creating Horror Games: Insights from a Game Director

The Immersive World of Horror Games

Glenn Schofield explains that horror games are more immersive than horror movies, which makes them scarier. The player becomes the character and experiences the fear firsthand, making it more intense. Schofield notes that horror game creators don’t get scared of their creations after playing them many times.

Creating Video Game Engines: Insights from a Game Director

Schofield explains that creating a game engine from scratch takes years and millions of dollars, which is why most startup studios use existing engines and modify them. This allows them to focus on the game’s content and mechanics rather than the technical aspects of the engine.

Becoming a Video Game Director

To become a video game director, one needs to move up the ranks, gain experience, and have a lot of knowledge about video games. Schofield emphasizes the importance of having a vision and being able to communicate it effectively to the team.

Pricing of Video Games

Schofield is unsure why video games cost $60, but believes console manufacturers and publishers may have something to do with it. He notes that despite significant advancements in technology, the price of video games has remained the same.

Writing a Video Game Script: Collaboration is Key

The process of writing a video game script involves collaboration between a storyteller and a team of writers. Schofield emphasizes the importance of having a clear vision and being able to communicate it effectively to the team.

Motion Capture vs. Performance Capture

Schofield explains the difference between motion capture and performance capture and how they are used in video game development. Motion capture is used to capture body movements, while performance capture captures facial expressions and emotions.

Creating Horror Games: Insights from a Game Director

Creating horror games involves playing and watching a lot of scary content and constantly generating new ideas through teamwork. Schofield notes that level design is crucial in horror games, and the artists ensure that the building is architecturally correct. When asked about the scariest video game ever, Schofield suggests Silent Hill.

Conclusion

In conclusion, Glenn Schofield’s insights provide a glimpse into the world of video game development and culture. From the immersive world of horror games to the process of creating video game engines, Schofield’s experiences shed light on the complexities of this exciting and constantly evolving medium.

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