Transformers: Embracing Choice and Variety in Gameplay

Summary

In this article, we discuss how we listened to feedback from fans and critics of the previous game, War for Cybertron, to create a game that embraced variety in character perspectives and gameplay choices. We explain how we allowed players to get into the heads of each character, understand their stories, and choose when to transform. We also discuss the importance of multiplayer online play and how we improved on the feature of creating your own Transformer.

Table of Contents

  • Embracing Variety in Character Perspectives
  • Allowing for Gameplay Choice and Transformation
  • Building Levels Around Specific Characters
  • Multiplayer Online Play
  • Creating Your Own Transformer

Embracing Variety in Character Perspectives

We took feedback from fans and critics of War for Cybertron seriously and decided to embrace variety in character perspectives in our new game. We wanted players to get into the heads of each character and understand their stories. We knew that each character had a different perspective on what was happening, and we wanted to showcase that. By doing so, we were able to deliver a much deeper story and build level designs around what each character could and couldn’t do.

Allowing for Gameplay Choice and Transformation

Transformers is all about choice, and we wanted to embrace that in our gameplay. We let players choose when to transform and play the way they wanted to play. Each level was geared around a specific character, which allowed us to deliver the best experience possible. We wanted each character to feel unique while still pushing and challenging players to embrace transformation.

Building Levels Around Specific Characters

One of the biggest choices we made early on in development was to build levels around specific characters. This allowed us to free ourselves from having to deal with all potential characters and focus on delivering the best experience possible. By doing so, we were able to create a much deeper story and build level designs around what each character could and couldn’t do.

Multiplayer Online Play

Multiplayer online play was core to what we did on War for Cybertron, and we wanted to improve on it for our new game. While we’re being tight-lipped about all the features for now, we can tell you that it’s coming back and that it was well-received. We believe that multiplayer online play is an essential part of the Transformers experience and can’t wait for players to try it out.

Creating Your Own Transformer

One area we didn’t deliver well enough on in War for Cybertron was creating your own Transformer. We wanted to improve on that feature for our new game and create a truly immersive experience. We knew that creating your own Transformer was something that players wanted, so we decided to go all out and make it the best it could be. We’re excited for players to try it out and see what they can create.

Conclusion

In conclusion, we believe that our new game embraces choice and variety in gameplay, allowing players to get into the heads of each character, understand their stories, and choose when to transform. We believe that multiplayer online play is core to the Transformers experience and have improved on it for our new game. Finally, we’ve created a truly immersive experience by allowing players to create their own Transformer. We can’t wait for players to try out the game and experience all the new features we’ve added.

Scroll to Top