VirtualReality

Using Volumetric Capture Technology to Create Demonic: A New Horror Film Set in a Digital Simulation

Using Volumetric Capture Technology to Create Demonic: A New Horror Film Set in a Digital Simulation Summary In this article, we explore how Neil Blomkamp, the director of Demonic, used volumetric capture technology to create a unique and immersive horror film experience. The film was shot in a specific location in British Columbia and everything …

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The Importance of Fastballs in Baseball: How Pitchers and Batters are Pushing the Limits

The Importance of Fastballs in Baseball: How Pitchers and Batters are Pushing the Limits Summary In this article, we explore the importance of fastballs in baseball and how pitchers and batters are pushing the limits. While the fastball remains the most important pitch in the game, throwing at top velocity can lead to injuries. However, …

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Video Game Influences on Ready Player One: Q&A with Ernest Clin

Video Game Influences on Ready Player One: Q&A with Ernest Clin Summary Ernest Clin, author of Ready Player One and screenwriter for the film adaptation, speaks about how video games inspired his writing. He talks about classic games such as Dungeons & Dragons, Zork, Pac-Man, and EverQuest, and how they were essential to the plot …

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Virtual Reality: Understanding the Concept at Five Levels of Complexity

Virtual Reality: Understanding the Concept at Five Levels of Complexity Summary In this article, we explore the concept of virtual reality (VR) at five different levels of complexity, as discussed by John Carmack, the Chief Technology Officer for Oculus. The article delves into the challenges of making VR as realistic as possible, from creating hardware …

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Embodying Other Characters: Unlocking Creative Potential through Neuroplasticity

Embodying Other Characters: Unlocking Creative Potential through Neuroplasticity Summary In this article, we explore the potential of computer simulation technology to unlock creative potential and solve human and social challenges. We discuss the importance of embodying other characters and changing our self-perception through neuroplasticity. We also examine the pursuit of photorealism in computer graphics and …

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