Q&A with PUBG Creative Director Brendan Greene and WIRE’s PUBG Tech Support

Summary

In this Q&A session, PUBG Creative Director Brendan Greene and WIRE’s PUBG Tech Support answer various player questions related to the game PUBG. They discuss suggestions such as adding new skins and skins sales, playing with skins the player doesn’t own, creating a frying pan-only server, and the origin of the game’s name. The team shares their plans to balance loot in future maps, fix bugs, and improve gameplay, along with adding new weapons. They also talk about challenges in developing an offline shooting range, improving vehicle physics and collision, and developing new maps with unique terrain features.

Table of Contents

  • Advice for Struggling Players
  • Future Plans for the Game
  • Adding New Weapons
  • Deck Cams and Offline Shooting Range
  • Improving Vehicle Physics and Collision
  • New Maps
  • Night Maps
  • Skins and Skins Sales
  • Playing with Skins that the Player Doesn’t Own
  • Frying Pan-Only Server
  • Origin of the Game’s Name
  • Conclusion

Advice for Struggling Players

Player question: Do you have any advice for players who struggle in the game?

Brendan Greene: Yes, my advice to players who struggle in PUBG is to try to find weapons in sparsely populated areas. It’s easier to get the loot in places where there are not many players. Also, try not to engage in fights that you’re not confident you can win. And of course, practice makes perfect, so keep playing and learning from your mistakes.

Future Plans for the Game

Player question: Do you plan on balancing loot in future maps?

Brendan Greene: Yes, we plan to balance loot in future maps. We want to make sure that players have a more even chance of finding good loot no matter where they land.

Player question: Do you plan on adding more achievements to the game?

Brendan Greene: Yes, we definitely plan on adding more achievements to the game. We want to give players more goals to aim for and more reasons to keep playing.

Player question: Do you think hit indicators are necessary in the game?

Brendan Greene: Hit indicators are fine, but I don’t necessarily see them as necessary. We already have a sound system that provides you with tools to locate gunfire.

Player question: Do you plan on reintroducing fog and rain in the game?

Brendan Greene: Yes, we plan on reintroducing fog and rain into the game once we have improved our rendering issues.

Adding New Weapons

Player question: Do you plan on adding new weapons to the game?

Brendan Greene: Yes, we definitely plan on adding new weapons to the game. We want to keep the game fresh and exciting for players.

Deck Cams and Offline Shooting Range

Player question: Will Deck Cams be added to the Xbox version of the game?

WIRE’s PUBG Tech Support: We’re working on bringing Deck Cams to the Xbox version of the game as soon as possible.

Player question: Do you plan on adding an offline shooting range where players can practice their aim?

Brendan Greene: We’re definitely interested in adding an offline shooting range for players to practice their aim, but it’s not without its challenges. We’re still working on it.

Improving Vehicle Physics and Collision

Player question: Do you plan on improving vehicle physics and collision?

Brendan Greene: Yes, we’re constantly working to improve vehicle physics and collision. We want to make sure that players have a smooth driving experience.

New Maps

Player question: Do you plan on adding maps with unique terrain features?

Brendan Greene: Yes, we’re currently developing maps with unique terrain features to keep the game fresh and exciting for players.

Night Maps

Player question: Do you plan on adding night maps to the game?

Brendan Greene: We don’t have any plans for night maps at the moment, as it can be tricky to balance the darkness with fair gameplay.

Skins and Skins Sales

Player question: Do you plan on adding new skins to the game?

Brendan Greene: Yes, we definitely plan on adding new skins to the game. We want to keep the game fresh and exciting for players.

Player question: Do you plan on having skin sales in the game?

Brendan Greene: Yes, we plan on having skin sales in the game. We want to give players more opportunities to get the skins they want.

Playing with Skins that the Player Doesn’t Own

Player question: Do you plan on allowing players to play with skins that they don’t own?

Brendan Greene: No, we don’t plan on allowing players to play with skins that they don’t own. We want to make sure that people are getting the skins they paid for.

Frying Pan-Only Server

Player question: Do you plan on creating a frying pan-only server?

Brendan Greene: We don’t have any plans for a frying pan-only server at the moment, but it’s an interesting idea.

Origin of the Game’s Name

Player question: Can you tell us the origin of the game’s name PLAYERUNKNOWN’S BATTLEGROUNDS?

Brendan Greene: The name PLAYERUNKNOWN actually comes from my online handle, which I’ve been using for years. The BATTLEGROUNDS part of the title comes from the nature of the game itself, which is essentially a battle royale-style game.

Conclusion

In this Q&A session, PUBG Creative Director Brendan Greene and WIRE’s PUBG Tech Support addressed various player questions related to the game. They shared their plans to improve gameplay, add new weapons, and develop new maps with unique terrain features. The team plans to balance loot in future maps and add more achievements to the game. While hit indicators are fine, Greene does not see them as necessary considering the sound system already provides tools to locate gunfire. Fog and rain will potentially be reintroduced after improving rendering issues. The team plans to add new skins and have skin sales in the game, but they do not plan on allowing players to play with skins they don’t own. They continue to work on improving the game, including vehicle physics and collision, and developing an offline shooting range for players to practice their aim.

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