Q&A: The Oculus Rift VR Headset – A Firsthand Experience
Summary
Chris Kohle and Peter Rubi attend the E3 Expo and get a firsthand experience of the Oculus Rift VR headset. They discuss its current standing, future plans, and advancements that need to be made before the headset is ready for the full consumer market.
Table of Contents
- Introduction: The hosts introduce themselves and their experience with the Oculus Rift VR headset.
- Current Standing of the Oculus Rift: The hosts discuss what improvements the Oculus Rift needs before it’s consumer-ready.
- VR Input: They reflect on the current VR input methods and what they could be in the future.
- Immersive Experience: The hosts describe their immersive experience while using the Oculus Rift and what it might be like for consumers.
- Waiting for the HD Version: They talk about Oculus’s plan to release the HD version of the headset and why consumers should wait for it.
- Conclusion: The hosts thank the audience and sign off.
Introduction
Chris and Peter attend the E3 Expo and are excited to check out the Oculus Rift VR headset. They discuss their experience with the headset, noting a few moments where they wished for improvement. The hosts are curious about VR input methods and the potential for the Oculus Rift to bring audiences closer to a holodeck experience.
Current Standing of the Oculus Rift
The hosts agree that the Oculus Rift VR headset is not quite ready for consumers. They must improve the device before it is commercially available. While they don’t go into detail on the specifics, there are still a few things that need to be updated based on their firsthand experience.
VR Input
Chris and Peter reflect on VR input methods, such as keyboard and mouse or gamepads. The issue of VR input must be addressed to provide users with a more immersive experience. They suggest a more limb hand-orientated input, such as a gamepad, to provide users with better movement and greater immersion.
Immersive Experience
The hosts describe their immersive experience while using the Oculus Rift VR headset. They were impressed by how it made them feel like they were in another location, and it became difficult for them to remember their surroundings. They share how the experience made them forget about the physical location they were in and got them excited about what the Oculus Rift headset could offer consumers.
Waiting for the HD Version
Chris and Peter advise audiences to wait for the full HD version of the Oculus Rift headset. They disclose that Oculus intends to make more tweaks before releasing it to the public. While they understand the curiosity behind the current version, they believe that the polished HD version will be even better. They suggest that consumers will be excited by the quantum leap above the current development kit.
Conclusion
Finally, the hosts thank the audience for watching and checking out the Oculus Rift VR headset. They’re excited about the possibilities it offers and eagerly await the HD version’s release to the public.