Orchestrating Zero Gravity Battles in Ender’s Game
Summary
In the film Ender’s Game, the hero Enderwigan must lead complex battles in zero gravity to defeat the Formic. The film’s director and visual effects supervisor had to solve the problem of simulating weightless movement in films, which is typically done with wire rigs. However, wire rigs cannot emulate the shift in an actor’s center of mass when they bend their body. To solve this problem, the film digitally replaced the actors’ bodies, leaving only their originally filmed faces on CG bodies.
Table of Contents
- The Visual Challenge of Battle School
- The Problem with Wire Rigs
- Fully Replacing Actors with Digital Versions
- Cheaper to Use Real Actor Faces
The Visual Challenge of Battle School
In Ender’s Game, Enderwigan competes in war games while still in training at battle school, a floating space station that hovers above Earth. These complex battles are like ballets that had to be choreographed by the director, Gavin Hood. Battle school presented a great visual challenge, as the black dome made it feel like the actors were in space. The film needed great characters, a great story, and fantastic big visuals to succeed.
The Problem with Wire Rigs
Most weightless movement in films is simulated with elaborate wire rigs, but the problem is that these rigs need to be pivoted around the waist of the actor. If the actor is standing up straight, this is the correct center of their mass. However, as soon as the actor bends their body, the center of mass shifts away from the body, which wire rigs cannot emulate. Elaborate tricks are often used to try and solve this, including puppeteering the actors themselves. However, the solution is often just to fully replace the actors’ bodies with digital versions that can be adjusted to match Zero Gravity’s real physics.
Fully Replacing Actors with Digital Versions
The film digitally replaced the actors’ bodies, leaving only their originally filmed faces on CG bodies. This allowed the film to accurately simulate weightless movement without the limitations of wire rigs. While some fully digital performances were used, it was still cheaper to not have to do human faces in CG and just remain true to the original performance of the actor.
Cheaper to Use Real Actor Faces
The director explained that while Digital Domain, the effects house, did provide some fully digital performances, it was still cheaper to use the actors’ real faces and only replace their bodies with digital versions. This allowed the film to remain true to the original performances while still accurately simulating weightless movement in zero gravity.
Conclusion
In Ender’s Game, the film’s director and visual effects supervisor had to solve the problem of simulating weightless movement in zero gravity battles. Wire rigs were not sufficient, so the film digitally replaced the actors’ bodies, leaving only their originally filmed faces on CG bodies. This allowed the film to accurately simulate weightless movement without the limitations of wire rigs.