Destiny 2 Q&A with Luke Smith: Loot Cave, Destiny 1 Players, and More

Summary

In this article, we delve into a Q&A session with Luke Smith from Bungie, where he answers questions on various aspects of Destiny 2, including the loot cave, Destiny 1 players, Skathelok Autorifle, and the timeline of events. The speakers also discuss the importance of armor and stats, power weapons, and elemental mods on weapons. They emphasize the need for prioritization and strategy in the game and how the new features will make the game more fun and engaging for players.

Table of Contents

  • The Loot Cave and Its Removal
  • Destiny 1 Players and Perks in Destiny 2
  • Skathelok Autorifle and Its Bonus Damage
  • Timeline and the Collapse
  • Armor and Stats in Destiny 2
  • Power Weapons in PvE Endgame
  • Elemental Mods on Weapons
  • Private Matches in Destiny 2
  • Prioritization and Strategy in the Game

The Loot Cave and Its Removal

One of the questions asked during the Q&A session was whether the loot cave should be reinstated. Luke Smith responded by saying that the game is now more rewarding, and the loot cave was removed to prevent players from standing in front of it and hoping for something amazing. He added that the game has evolved, and players can now earn rewards through various activities, making the loot cave unnecessary.

Destiny 1 Players and Perks in Destiny 2

When asked about how Bungie would remember Destiny 1 players, Luke Smith said that they have something planned but did not reveal what it was. However, he did mention that players who played Destiny 1 will have perks in Destiny 2, but they need to buy it on the same platform.

Skathelok Autorifle and Its Bonus Damage

Luke Smith also talked about Skathelok Autorifle, which was a kinetic Autorifle that dealt bonus damage to players’ weak spots. He explained that it was a unique weapon that players could earn by completing a specific quest.

Timeline and the Collapse

Another question was about the timeline and why an Awoken Guardian did not know what happened to the Traveler. Luke Smith explained that the timeline was complex and that Collapse was a specific event. He discussed how society collapsed, and humanity was thrown back into a dark age, with little remembered from that time.

Armor and Stats in Destiny 2

The speakers also discussed the importance of armor and stats in Destiny 2. They emphasized how players could customize their characters to suit their playstyle and how the new system allows for more flexibility and choice.

Power Weapons in PvE Endgame

The impact of power weapons on PvE endgame was another topic of discussion. The speakers explained how players could use these weapons strategically to take down bosses and how they could make a significant difference in high-level activities.

Elemental Mods on Weapons

The speakers also touched upon the importance of elemental mods on weapons. They discussed how these mods could change the damage type of a weapon and how players could use them to their advantage in different situations.

Private Matches in Destiny 2

The possibility of private matches in Destiny 2 was also discussed. The speakers acknowledged that players had been asking for this feature and that they were working on it. However, they also mentioned that it was not a priority at the moment, and they were focusing on other aspects of the game.

Prioritization and Strategy in the Game

The speakers emphasized the need for prioritization and strategy in the game. They discussed how players could use their time and resources effectively to achieve their goals and how the new features in Destiny 2 would make this more fun and engaging.

Conclusion

In conclusion, the Q&A session with Luke Smith from Bungie provided valuable insights into various aspects of Destiny 2. The speakers discussed the importance of prioritization and strategy in the game and how the new features would make it more enjoyable for players. They also touched upon the possibility of private matches and the impact of power weapons and elemental mods on weapons. Overall, it was an informative and engaging session that shed light on what players could expect from the game.

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