Destiny 2: A Q&A With A Game Developer

Summary

In this Q&A session, Luke Smith, a developer at Bungi, talks about various aspects of Destiny 2. He answers questions related to the game’s visual style, character classes, power weapons, and game modes. Additionally, he shares his thoughts on the addition of power ammo drops in certain activities and the ability to change elemental damage types on weapons. He also shares his favorite class abilities and mentions tuning down overpowered weapons.

Table of Contents

  • Introduction
  • Q&A
  • Conclusion

Introduction

Destiny 2 is a hugely popular game that many players enjoy playing. However, some people still have questions about the game and its various features. In this article, we will explore some of the questions that a game developer at Bungi has answered during a Q&A session.

Q&A

Q1. Can we have the loot cave back?

Luke Smith explains that the team has made the game rewarding enough so that loot cave is not the best way to play the game. He mentions that the team has created other ways to obtain loot in the game which are more fun and less monotonous.

Q2. How were the Awoken guardians created?

Luke Smith explains that the Awoken were originally human but were transformed by the actions taken during the Collapse. This disfigured them, and they became a new type of species, known as Awoken.

Q3. What is the best gun in the beta?

Luke Smith replies that there is no “best” gun in the game. Every gun has its strengths and weaknesses, and it all depends on personal preferences and playstyle.

Q4. What is Cayde’s mission in the game?

Luke Smith explains that Cayde’s mission is to recruit new guardians for the Vanguard, which is the governing body for all guardians.

Q5. What was the inspiration behind the visual style of the game?

According to Luke Smith, the game’s visual style is a result of the amazing team of artists at Bungie. He mentions that they wanted to make every class feel distinct, and this is reflected in their unique visual styles. For example, hunters are designed to be acrobats, while warlocks are floating butterflies.

Q6. Can you talk about power weapons in Destiny 2?

Luke Smith explains that power weapons are designed to feel more impactful than primary or secondary weapons. One such weapon is the Wardiff Coil, which requires you to locate its ammo around the map, making combat engagements more like gunfights. He also mentions the Titan’s Fists of Havoc, the Hunter’s Golden Gun, and suggests new ideas for Warlocks.

Q7. What are your favorite weapons from the game?

Luke Smith shares that his favorite weapon from the game is the Fatebringer from Destiny’s first raid, the Vault of Glass. He also mentions other weapons that he likes, including The Last Word and the Mythoclast.

Q8. Can you touch on game modes in Destiny 2?

Luke Smith explains that the game modes in Destiny 2 are designed to be cooperative and fun. He mentions modes like Patrol, Strikes, and Nightfall Strikes where players work together to accomplish various missions.

Q9. What type of music do you think Gaul listens to?

Luke Smith jokes that Gaul probably listens to “Gaulassic Rock” and explains that the music in the game is inspired by different cultures from around the world.

Conclusion

In conclusion, Luke Smith provides insight into various aspects of Destiny 2. He discusses power weapons, character classes, and game modes. He answers questions about Exos, Cayde-6’s role in Destiny 2, Lord Shaxx’s sword, and the type of music Gaul might listen to. As a result, this Q&A session provides valuable information for both new and experienced players of Destiny 2.

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