Behind the Scenes: Creating the Complex Creatures in Maze Runner
Summary
In this article, we explore the complex creature work in the film Maze Runner, based on the popular book series of the same name. Director Wes Ball collaborated with Method Studios Vancouver to create the maze, the Grievers, and the Gladers. While the maze was mostly created in post-production, the Grievers required an entirely new creature pipeline to be developed. We take a look at the intricate bone and mechanical limb logic that needed to be designed, the actors’ interaction with the Grievers, and the work of VFX supervisor Sue Rowe and James Jaco in bringing the creatures to life.
Table of Contents
- The Maze
- The Grievers
- Creating the Creature Pipeline
- Interaction with Actors
- Conclusion
Introduction
Maze Runner is a thrilling science-fiction film that takes the audience on an unforgettable adventure. Director Wes Ball and his team worked tirelessly to bring the story to life, including creating the complex creatures that roam the maze. From the design of the creatures to their interaction with actors, there is a lot that goes on behind the scenes. In this Q&A, we explore the impressive work done by Method Studios and the team.
The Maze
Q: How was the giant maze created?
A: On set, only a small portion of the maze was built due to the location being remote. The shadows of where the maze would be cast were carefully calculated to ensure the exterior running action could be merged seamlessly with post-production shots.
The Grievers
Q: Can you tell us about the creation of the Grievers?
A: The Grievers were highly complicated creatures that required an entirely new creature pipeline to be developed. Method Studios had to develop detailed bone and mechanical limb logic to understand exactly how these creatures might have evolved. The structure was detailed to allow for simulations to be done to work out the physical weight distribution and flesh simulation.
Creating the Creature Pipeline
Q: Who was involved in creating the Grievers?
A: Sue Rowe, the VFX supervisor, was instrumental in recruiting James Jaco from Wet to Canada to create the Grievers. James focused on ensuring that the creature’s design and skeleton were ergonomic, based on natural physics, and believably organic while still being half mechanical.
Interaction with Actors
Q: How did the actors interact with the Grievers on set?
A: Placing the Grievers in shots required not only tracking and contact lighting but also complex fire simulations and detailed interaction with the actor to make it all look believable.
Conclusion
The complexity of the creatures in Maze Runner required intricate design and development. From the maze to the Grievers, the team at Method Studios worked tirelessly to make it all feel real. By collaborating on the structure, design, and logic of each creature, they brought the story to life, creating thrilling and unforgettable experiences for movie-goers.