August 2013

Hacking Games and Making People Happy: A Conversation with a Game Designer

Hacking Games and Making People Happy: A Conversation with a Game Designer Summary In this Q&A session, we delve into the world of game design with a professional game designer. The designer talks about his experience hacking a game and the subsequent response he received from the public. He shares his thoughts on using games …

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The Rare Half-Life for Dreamcast That Never Was: A Collector’s Dream

The Rare Half-Life for Dreamcast That Never Was: A Collector’s Dream Summary In this article, we dive into the world of video game collecting and explore a rare version of the popular game Half-Life for Dreamcast that was never released. We discuss the value of this game and the excitement surrounding its rarity. Table of …

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Marchin: Creating Living Breathing Real Characters

Marchin: Creating Living Breathing Real Characters Summary Marchin is a project that teaches and promotes the art of special effects and character creation. It involves building a robot that can be used to create real-life characters that people can interact with in person, rather than just viewing them on screens. The goal of the project …

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Special Effects and Character Creation: Bringing Art to Life

Special Effects and Character Creation: Bringing Art to Life Summary In this article, we discuss the significance of preserving the art of special effects and character creation. We highlight the importance of creating real-life characters that can be put on stage, in haunted houses, or taken to Comic-Con. We also talk about a new project …

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Unveiling the Massive Robo at Comic Con: A Behind-the-Scenes Look

Unveiling the Massive Robo at Comic Con: A Behind-the-Scenes Look Summary In this Q&A session, we speak with an expert about the experience of unveiling a massive robo at Comic Con. The expert discusses the reactions of fans and the challenges faced in bringing the robo to life. We gain insight into the joy and …

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